Gears of War 2: 5x MAIOR!

19 05 2008

É o que prometeu Cliff Bleszinski semana passada em São Francisco. Ele disse que a engine Unreal nunca para de evoluir e que isso traz muitas possibilidades novas. Leiam o que ele disse: “[Unreal Engine has] never stopped evolving. The character lighting is vastly improved, the environment is chippable and the tress get knocked down as physics objects. There’s just so much shit going on, it’s five times bigger this time. I think it shows the engines got smoother.”

Estamos esperando ansiosos :)





Detalhes sobre armas de Resistance 2

19 05 2008

Detalhes sobre novas armas foram revelados numa entrevista do site 1UP com James Stevenson. Leiam na integra sobre elas: ” The Marksman is apparenetly a mid-range sniper rifle that is semi-automatic, but it is said to be just as powerful as the L23 Fareye so this could become a formidible weapon.

While the Minigun was previously announced, details of the secondary fire have been revealed. It allows the user to put down a tri-pod, which means the user then cannot move. However, a shield is put up infront of the user making them almost invincible to attacks from the front. However, they will still be weak from behind, or a well aimed shot from a sniper.”

Para quem quiser assistir a entrevista aqui está o link:

http://www.insomniacunion.com/news/new-resistance-2-weapon-revealed–17.html





Xbox 360 chegando no limite gráfico

15 05 2008

Mark Terrano, desenvolvedor de jogos para a Hidden Path Entertainment disse numa entrevista conduzida pelo Major Nelson que o Xbox 360 está alcançando seu limite gráfico. Vejam um pedaço da entrevista: Major: Looking back on all the work you’ve done in the industry, are you surprised at where you are today in terms of technology or do you see alot of power in the box to be unlocked - specifically for the Xbox 360..

Developer: I think we’ve really pushed where we can go graphically, I think realism is losing some of the luster - I would love to see some work done on what we call “non-photo realistic rendering”, paint-related techniques, we do things you can do in movies but I’m more interested in what you can’t do in movies…

Major: Interesting..

Developer. I thought it was sad that we had to let the Matrix to show how fun Bullet-Time could be, we (developers) have control of the camera, we have control of the content, we’re not limited by lenses etc, we (the industry) can do alot more things to draw the players attention to tell a story that haven’t been discovered by movie camera’s.

Major: Interesting, I never really thought of it like that. Why keep pushing the photo-realism that you could do more things to make the gameplay more effective.

Developer: Right. And I think the bar could be alot higher with animation and A.I, the things really cue into when interacting with an environment to make it more believable, to just make the characters - the scenes, we interact with more fun. We’re seeing really good physics now, we all know how much fun it is to drive and smash cars in BURNOUT and do alot of things to make it more fun with the physics..etc

Será isso verdade ?





Valve esnoba o PS3

5 05 2008

Doug Lombardi recentemente numa demonstração de Left 4 Dead disse que a Valve não é uma desenvolvedora de jogos para PS3, eles vão apenas se dedicar a produção de jogos para PC e Xbox 360. Assim como aconteceu com Orange Box a Valve se dedicará a essas duas plataformas e se uma outra empresa, segundo as palavras dele, quiser assumir o risco e a responsabilidade para portar os jogos para o PS3 num futuro talvez será possível ver títulos como Left 4 Dead no console da sony. Sinceramente se alguma empresa(EA) fizer um serviço porco portando Left 4 Dead como foi feito o port de Orange Box, eu prefiro passar bem longe do jogo.





Divulgadas novas screenshots de Ghostbusters

28 04 2008

O sucesso dos cinemas chegou a nova geração de consoles. Ghostbusters deverá ser lançado dia 14 de outubro para Xbox 360 e PS3 e ja vem com polêmica depois que o presidente da Terminal Reality disse numa entrevista que se o jogo fosse uma exclusividade do PS3 teria o dobro de objetos na tela. Link para a entrevista.

Vamos aguardar o resultado do jogo. Enquanto isso curta umas screenshots.

Link para as screenshots.

Link para as primeiras impressõs do site 1Up, não diz muito mas em todo caso…





Bethesda fala sobre Fallout 3

24 04 2008

Entrevista longa, porém interessante que fala sobre o desenvolvimento de Fallout 3, fala um pouco da história do jogo e das expectativas dos designers e porque a bethesda resolveu adquirir os direitos de desse jogo.

Link: http://games.kikizo.com/news/200804/016_p1.asp





Entrevista sobre SOCOM: Confrontations

24 04 2008

Um entrevista muito interessante do site 1UP sobre o que esperar de SOCOM: Confrontations.

Link: http://www.1up.com/do/previewPage?pager.offset=0&cId=3167554





Kojima desapontado com Metal Gear 4.

18 04 2008

Todos sabem que Hideo Kojima é um perfeccionista mas numa entrevista concedida a revista edge ele claramente diz que Metal Gear Solid 4 está abaixo do que ele esperava. Acreditem ou não, ele diz na entrevista que o chip cell não é suficiente para que ele pudesse dar vida a visão que tinha. E por causa dessa e de outras limitações do hardware do ps3 o jogo ficou distante de sua visão original. Vejam o scan da revista(cliquem para aumentar). Scan tirado do site kotaku.

Para quem tem dificuldade de ler, vou estar reproduzindo os trechos da revista.

“Game-wise, it’s pretty close to the original vision: you sneak into the battlefield and can choose whether to do a stealth game or interfere with the battle more directly. But the graphic, side things like motion-blending and the size of the map, totally was not accomplished to my original vision - to my satisfaction.”

“When we first showed the game engine at TGS, the staff were really proud and happy. PS3 was a dream machine, y’know, and we were going to work on this and that - and we had so many ideas. But when we actually started developing the game, we realized there were a lot of restrictions and so it turned out how you see it today. The original vision was to go ten steps further, the reality was just one step, which isn’t to say we didn’t progress.”

“I remember saying three years ago that we wanted to create something revolutionary, but in reality we couldn’t really do that because of the CPU. We’re using the Cell engine to its limit., actually. Please don’t get me wrong, I’m not criticizing the PS3 machine, it’s just that we weren’t really aware of what the full-spec PS3 offered - we were creating something we couldn’t entirely see.”





Entrevista sobre Saints Row

18 04 2008

Detalhes sobre o novo jogo da THQ são revelados por Scott Phillips. Será que até o lançamento os jogadores terão enjoado de GTA IV ? Muito do sucesso de Saints Row aconteceu pelo fato da Rockstar ter atrasado o GTA IV. Aqui está o link da entrevista. Se alguém quiser uma tradução deixem comentários.